CRAZY SNOWBOARD - HOLIDAY SPECIAL v2.4 NOW AVAILABLE!!
Get ready for some wicked-cool 3D snowboarding action on your iPhone!
Crazy Snowboard has something for everyone:
- Eye-popping 3D graphics
- 30 missions
- 13 riders to unlock
- 13 boards to unlock
- 16 touch-activated in-air tricks to unlock
- Grinding: rails, boxes, logs, candycanes!
- Smashable obstacles: zombies, snowmen, elves!
- Intuitive controls - really feels like you are boarding!
- Quick pick-up-and-play
- 4 endless free-ride tracks
- Hours of challenging game-play
Waiting for a bus? Stuck in line? No matter where you are, now you can hit the slopes! Just fire up Crazy Snowboard and you're there!
Ready for some massive airs? Just touch the screen (anywhere) hold down and you'll crouch ready to spring. Release your touch on top of a ramp and you'll get a huge boost. Link tricks together to increase your multiplier and score big.
How about grinding? We've got rails, boxes, logs, candycanes (yes, candycanes!) all ready for your grinding pleasure. See how many grinds you can link together to ramp up your bonus multiplier and boost your score.
Note: If you want a snowboarding game with only 3 tracks, 3 riders and limited tricks, then you might as well buy one of the other snowboarding apps in the store (or download our FREE Crazy Snowboard Lite). But, if you are after hours of fun playing the biggest and best snowboarding experience on your iPhone, you need to download Crazy Snowboard now!
Game Testing. Mobile Game Testing. plenty information about game testing. And also info about mobile game testing, console game testing and video game testing. I am working as game tester. Anybody wants information about this field feel free to contact.
Monday, December 21, 2009
Thursday, December 10, 2009
Texture Artists and Texture Mapping
Don't be surprised if you visit a video game development team and find the texture artist just standing and staring at the wall. The wall is a very important element in video game environment and the video game texture designer has to know exactly what different walls and materials look like in all kinds of light. Remember, the texture on a wall, a vehicle, or even on a creature's scaly skin is one of the elements that makes a difference between a really three-dimensional video game and just another kiddie cartoon.
The texture artist may scan actual photographs of the appropriate textures into the computer and then apply that texture to the creatures, environments or objects created by other members of the team.
Some texture designers find ways of creating exotic, new textures that may go far beyond any surfaces occurring in nature-at least in this planet's nature.
These textures have to be mapped onto the 3D objects, environments, and characters in the game. A sloppy job of texture mapping in a game will take away the visual edge. You can have great 3D environments, but the textures have to back them up. Boring repetitive textures will make the levels seem blah and give the gamer the "been there, done that" feel. This can be a game killer. There are just countless textures in a game such as The Battle for Middle Earth (shown on the left)
The video game texture artist has to understand the technical limitations of the systems for which the games are being designed. Textures have to fit within the memory and processing ability of the machines being used. Texture designers learn various tricks to give the illusion of intricate textures without using up the memory cache needed for other parts of the video game.
Salaries for texture artists depend on experience and where you work. In the first few years, you can expect to get on average $40,000+, with an increase to $60,000+ with 4 or 5 years of experience under your belt.
The texture artist may scan actual photographs of the appropriate textures into the computer and then apply that texture to the creatures, environments or objects created by other members of the team.
Some texture designers find ways of creating exotic, new textures that may go far beyond any surfaces occurring in nature-at least in this planet's nature.
These textures have to be mapped onto the 3D objects, environments, and characters in the game. A sloppy job of texture mapping in a game will take away the visual edge. You can have great 3D environments, but the textures have to back them up. Boring repetitive textures will make the levels seem blah and give the gamer the "been there, done that" feel. This can be a game killer. There are just countless textures in a game such as The Battle for Middle Earth (shown on the left)
The video game texture artist has to understand the technical limitations of the systems for which the games are being designed. Textures have to fit within the memory and processing ability of the machines being used. Texture designers learn various tricks to give the illusion of intricate textures without using up the memory cache needed for other parts of the video game.
Salaries for texture artists depend on experience and where you work. In the first few years, you can expect to get on average $40,000+, with an increase to $60,000+ with 4 or 5 years of experience under your belt.
Artificial Intelligence Programming for Video Games
Today it is almost impossible to write professional style games without using at least some aspects of artificial intelligence. Artificial intelligence (AI) is a useful tool to use to help to create characters that have a choice of responses to games player's actions, but have to be able to act in a fairly unpredictable fashion.
Video game artificial intelligence is a programming area that tries to make the computer act in a similar way to human intelligence. There are a number of underlying principles behind video game AI, the major one being that of having a rule based system whereby information and rules are entered into a database, and when the video game AI is faced with a situation, it finds appropriate information and acts on it according to the set of rules that apply to the situation. If the AI database is large enough, then there is sufficient unpredictability in the database to produce a simulation of human choice.
If you are interested in working on video game artificial intelligence, then you need to be a skilled programmer in this area. You will learn how to build video game AI simulations, and to apply the AI techniques that can make video game artificial intelligence such an effective tool.
Salaries for video game programmers in general depends on experience and where you work. In the first few years, you can expect to get on average $50,000+, with an increase to $80,000+ with 5+ years of experience under your belt.
Video game artificial intelligence is a programming area that tries to make the computer act in a similar way to human intelligence. There are a number of underlying principles behind video game AI, the major one being that of having a rule based system whereby information and rules are entered into a database, and when the video game AI is faced with a situation, it finds appropriate information and acts on it according to the set of rules that apply to the situation. If the AI database is large enough, then there is sufficient unpredictability in the database to produce a simulation of human choice.
If you are interested in working on video game artificial intelligence, then you need to be a skilled programmer in this area. You will learn how to build video game AI simulations, and to apply the AI techniques that can make video game artificial intelligence such an effective tool.
Salaries for video game programmers in general depends on experience and where you work. In the first few years, you can expect to get on average $50,000+, with an increase to $80,000+ with 5+ years of experience under your belt.
Wednesday, December 9, 2009
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