Friday, October 12, 2007

Kamikaze Robots

It's said that simple ideas are often the best, and that seems to be an adage Digital Chocolate is currently using to its advantage.

You see, while other mobile game publishers clamour to make visually more impressive, feature-packed games, DC is keeping it simple and delivering games that'd give Tetris a run for its money in terms of addictiveness. Its recent Tornado Mania 3D, for instance, was a joyfest of a one-button game. And even if Bumper Car City doesn't match it for long-term thrills, it nevertheless shares the publisher's current game mechanic philosophy. Both titles are perfectly suited to mobile phones and more playable than the majority of more complex alternatives.

Following in the footsteps of the above two examples is Kamikaze Robots. The game is set in a distant future where powerful, sophisticated machines build their own mechanical giants to bounce down hills for entertainment. It'd almost be a sad, bleak thought if the kamikaze robots in question weren't so cute, and if bouncing them down hills wasn't so much fun.

You start the game as the most basic of droids. Like each of the subsequent 28 races, the first begins with you perched at the top of a jagged, bumpy hill, where a large mechanical foot kicks your bot's bot. Your avatar then begins to tumble down the hill, spinning as he does so. Your job consists of making sure his feet always hit the ground when he lands. That's because landing on any other body part damages your robot and if he explodes before you've reached the finish line, you'll lose the race.

GT DRIFT: Untouchable powerslides onto mobile

It's no surprise many of the highest scoring mobile games round Pocket Gamer way are racers. Plenty of clever developers have given us intuitive controls for shooters, RTS games and platformers but not often with the considerable innovation and lateral approach that is needed.

This isn't the case with racing games which, belonging to one of the more action oriented set of genres, are arguably the most naturally suited to the basic interface afforded by the mobile interface.

Well, that and the fact that we can't get enough of them, obviously. Especially when they look as pretty as GT DRIFT: Untouchable.

The game's focus, as you might expect, is on drifting your chosen nuts 'n' bolts steed around the courses, which leads us to believe that this is a rally effort rather than a simulation of the Japan-born art of car sliding. It's hardly a daring assumption, given that most of the courses we've seen so far appear to be caked in mud.

In total, 16 tracks are promised, as well as plenty of cars to choose from, all of which can be customized. Quick Race, Time Trial and Championship modes are also all present and correct.

It's really the visuals, though, that really have us excited about this one. The game looks pretty sweet and comes complete with little touches, such as dust clouds and day/night effects.